



Valorant Patch 3.0 is already out along with Episode 3 Act 1. A brand new patch means a whole lotta changes to a lot of the agents. Today we check out each and every agent updates in Valorant patch 3.0.
Agent Updates in Patch 3.0
Astra
Nova Pulse (Q)
- Cooldown time is now 25 instead of 12.
Gravity Well (C)
- Cooldown time is again 25 instead of 12.
Stars/Astral Form (X)
- Stars are no longer active when deployed during the buy phase.
- Her stars charge for 1.4 seconds before being usable when barriers drop.
- Recall cooldown increased to 15 from 8 seconds.
- You now only get one granted signature charge instead of 2.
- Star cost has been decreased to 150 from 200.
Breach
Flashpoint (Q)
- Total charges are now 2, previously 3.
- Cost increased to 250 from 200.
- Projectile speed now 2000, quite a drop from 2500.
Fault Line (E)
- Full charge time now only 1 second dropping from 1.5 seconds.
- Width increased to 750 from 600.
- Telegraph windup time decreased to 1 second from 1.3.
- Concussion duration now 3.5 seconds, an increase from 3.
- Unequip time decreased to .7 seconds from 1.
- Cooldown time increased from 35 to 40.
After Shock (C)
- After Shock now explodes thrice dealing 60 damage each time. Blasts take place .6 seconds apart from one another.
- Explosion radius increased to 300 from 260.
- Unequip time after firing decreased to .9 seconds from 1.1.
- Cost now doubles to 200, previously 100.
Rolling Thunder (X)
- Width of all explosions now 2300, which was previously the width of only the final explosion.
Brimstone
Incendiary (Q)
- Cost is now 250 instead of 200.
Cypher
Neural Theft (X)
- 6 ultimate points required now, 1 less than before.
Jett
Updraft (Q)
- Cost now increased to 150 from 100.
Tailwind (E)
- Cypher’s Trapwire can no longer be broken.
Cloudburst (C)
- Cost increased to 200 from 100.
Bladestorm (X)
- 7 ultimate points now required instead of 6.
Killjoy
Alarmbot (Q)
- Cooldown after pickup increased to 20 seconds from 7.
Turret (E)
- Cooldown after pickup increased to 20 seconds from 10.
Omen
Paranoia (Q)
- Cost decreased to 300 from 400.
Dark Cover (E)
- Granted signatures charges reduced to 1 from 2.
- Second smoke cost now 100.
- Cooldown time now 40 instead of 35.
Shrouded Step (C)
- Cost increased to 150 from 100.
Phoenix
Curveball (Q)
- Cost increased to 250 from 200.
Raze
Boombot (C)
- Cost double now at 400 from 200.
Showstopper (X)
- Ultimate points required now 8, an increase from 7.
Reyna
Leer (C)
- Cost increased to 250 from 200.
Sage
Slow Orb (Q)
- Cost doubled at 200 from 100.
Barrier Orb (C)
- Cost increased to 400 from 300.
Resurrection (X)
- 8 ultimate points now required instead of 7.
Skye
Trailblazer (Q)
- Vision radius increased to 2250 from 1750.
- Max concussion duration increased to 4 seconds from 3.
- Cost increased to 250 from 200.
Guiding Light (E)
- Charges reduced to 2 from 3.
- Charges now replenish on a 40-second cooldown.
- In order to trigger her flash, Skye doesn’t need to re-equip it anymore.
- Audio attenuation now reduced to 1250 from 3250 when cast.
- Cost of charges increased drastically from 100 to 250.
Sova
Shock Dart (Q)
- Cost increased to 150 from 100.
Recon Bolt (E)
- Cooldown time increased to 40 from 35.
Owl Drone (C)
- Cost increased to 400 from 300.
Hunter’s Fury (X)
- 8 ultimate points now required instead of 7.
Viper
Snakebite (C)
- Duration reduced to 6.5 from 8.
- Outer edges of of Viper’s acid patch is now more lethal for enemies sitting in it the entire duration.
- Cost doubled at 200 from 100.
Yoru
Blindside (Q)
- Cost increased to 250 from 200.
Gatecrash (E)
- Cooldown time increased to 40 from 35 seconds.
To check out all of the updates, click on this link here.