All the agent updates in Valorant Patch 3.0

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Valorant Patch 3.0 is already out along with Episode 3 Act 1. A brand new patch means a whole lotta changes to a lot of the agents. Today we check out each and every agent updates in Valorant patch 3.0.

Agent Updates in Patch 3.0

Astra

Nova Pulse (Q)

  • Cooldown time is now 25 instead of 12.

Gravity Well (C)

  • Cooldown time is again 25 instead of 12.

Stars/Astral Form (X)

  • Stars are no longer active when deployed during the buy phase.
  • Her stars charge for 1.4 seconds before being usable when barriers drop.
  • Recall cooldown increased to 15 from 8 seconds.
  • You now only get one granted signature charge instead of 2.
  • Star cost has been decreased to 150 from 200.

Breach

Flashpoint (Q)

  • Total charges are now 2, previously 3.
  • Cost increased to 250 from 200.
  • Projectile speed now 2000, quite a drop from 2500.

Fault Line (E)

  • Full charge time now only 1 second dropping from 1.5 seconds.
  • Width increased to 750 from 600.
  • Telegraph windup time decreased to 1 second from 1.3.
  • Concussion duration now 3.5 seconds, an increase from 3.
  • Unequip time decreased to .7 seconds from 1.
  • Cooldown time increased from 35 to 40.

After Shock (C)

  • After Shock now explodes thrice dealing 60 damage each time. Blasts take place .6 seconds apart from one another.
  • Explosion radius increased to 300 from 260.
  • Unequip time after firing decreased to .9 seconds from 1.1.
  • Cost now doubles to 200, previously 100.

Rolling Thunder (X)

  • Width of all explosions now 2300, which was previously the width of only the final explosion.

Brimstone

Incendiary (Q)

  • Cost is now 250 instead of 200.

Cypher

Neural Theft (X)

  • 6 ultimate points required now, 1 less than before.

Jett

Updraft (Q)

  • Cost now increased to 150 from 100.

Tailwind (E)

  • Cypher’s Trapwire can no longer be broken.

Cloudburst (C)

  • Cost increased to 200 from 100.

Bladestorm (X)

  • 7 ultimate points now required instead of 6.

Killjoy

Alarmbot (Q)

  • Cooldown after pickup increased to 20 seconds from 7.

Turret (E)

  • Cooldown after pickup increased to 20 seconds from 10.

Omen

Paranoia (Q)

  • Cost decreased to 300 from 400.

Dark Cover (E)

  • Granted signatures charges reduced to 1 from 2.
  • Second smoke cost now 100.
  • Cooldown time now 40 instead of 35.

Shrouded Step (C)

  • Cost increased to 150 from 100.

Phoenix

Curveball (Q)

  • Cost increased to 250 from 200.

Raze

Boombot (C)

  • Cost double now at 400 from 200.

Showstopper (X)

  • Ultimate points required now 8, an increase from 7.

Reyna

Leer (C)

  • Cost increased to 250 from 200.

Sage

Slow Orb (Q)

  • Cost doubled at 200 from 100.

Barrier Orb (C)

  • Cost increased to 400 from 300.

Resurrection (X)

  • 8 ultimate points now required instead of 7.

Skye

Trailblazer (Q)

  • Vision radius increased to 2250 from 1750.
  • Max concussion duration increased to 4 seconds from 3.
  • Cost increased to 250 from 200.

Guiding Light (E)

  • Charges reduced to 2 from 3.
  • Charges now replenish on a 40-second cooldown.
  • In order to trigger her flash, Skye doesn’t need to re-equip it anymore.
  • Audio attenuation now reduced to 1250 from 3250 when cast.
  • Cost of charges increased drastically from 100 to 250.

Sova

Shock Dart (Q)

  • Cost increased to 150 from 100.

Recon Bolt (E)

  • Cooldown time increased to 40 from 35.

Owl Drone (C)

  • Cost increased to 400 from 300.

Hunter’s Fury (X)

  • 8 ultimate points now required instead of 7.

Viper

Snakebite (C)

  • Duration reduced to 6.5 from 8.
  • Outer edges of of Viper’s acid patch is now more lethal for enemies sitting in it the entire duration.
  • Cost doubled at 200 from 100.

Yoru

Blindside (Q)

  • Cost increased to 250 from 200.

Gatecrash (E)

  • Cooldown time increased to 40 from 35 seconds.

To check out all of the updates, click on this link here.

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