Every champion change in LoL Patch 11.10

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League of Legends is an everchanging game, we all know that. By the time you adapt to the new meta of the game, Riot Games will hit you with another patch. So, say no more cause Riot Games is coming up with Patch 11.10 and some rumoured leaks are already out. And that’s why today we dive deep into the champion changes in LoL Patch 11.10.

Champion Buffs


W (Electrical Surge)

The magic damage of the 4th attack has been increased: 10/20/30/40/50 (+20% AP) >>> 20/30/40/50/60 (+25% AP)

LoL Patch


Level 11

The Aflame damage ratio has been buffed as follows : (+20% AP) >>> (+25% AP)

Level 16

Transcendent Additional Range is now double than before: 50 >>> 100


E (Lucent Singularity)

Much more damage now with Lucent Singularity: 60/105/150/195/240 (+60% AP) >>> 60/110/160/210/260 (+70% AP)



Zyra’s Vine Lashers now slow down enemies even more: 25% >>> 30%

W (Rampant Growth)

Cooldown: 20/18/16/14/12 >>> 18/16/14/12/10


Q (Prowling Projectile)

Both the base damage and base empowered damage is buffed.

Base Damage: 40-190 >>> 50-200

Base Empowered Damage: 45-245 >>> 60-260

Champion Nerfs


E (Apprehend)

Apprehend’s cooldown is a bit more now: 24-12 >>> 26-18


W (Shield of Durand)

Galio’s Shield of Durand has a higher cooldown now: 18-16 >>> 18

His magic damage shield is less usable too: 8-20% max health >>> 8-15% max health


Q (Noxian Diplomacy)

Less bonus attack damage ratio now: 110% >>> 100%


Base stats

Jinx has less armor now: 28 >>> 26

R (Super Mega Death Rocket!)

Execute damage against Epic Monsters is now maximum at 800


Base stats

Health is now quite less: 561 >>> 530

HP per level is more though: 93 >>> 95



Bard’s Meeps now deal less damage: 40 (+12 per 5 chimes collected) >>> 30 (+12 per 5 chimes collected)


Base stats

Movement Speed is now slightly less: 340 >>> 335

That sums up all the champion changes in LoL Patch 11.10. Is your main champion affected in this coming patch? Let us know in the comments!

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